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ElevenLabs vs Fish Audio: game voice pricing and commercial rights

Side-by-side from each vendor's own pricing and terms pages, checked 2026-10-15. Prices shown exactly as displayed (promos and billing period noted).

The licence question first

ElevenLabsFish Audio
Free tierFree: 10k credits/month; TTS, SFX, music, voice designFree: 8,000 credits/month (up to ~7 minutes), 500 characters per generation
Paid price (as shown)Starter $6/mo; Creator $22/mo; Pro $99/mo; Scale $299/mo; Business $990/moPlus $15/mo (250,000 credits, ~200 min); Pro $100/mo (2,000,000); Max $999/mo (25,000,000); Enterprise custom
Credits / cost per assetTTS extra minute ~$0.36 (Starter) to ~$0.17 (Pro+)~600-625 credits per minute of generation; API pay-as-you-go $15 per 1M UTF-8 bytes (~12 hours of speech)
Licence: free tierNo commercial licence on free (commercial licence listed as a Starter addition)Terms: free users may only use the Services for internal, personal, non-commercial use; pricing FAQ: free plan content is for personal, non-commercial projects (the Free plan card also lists 'Commercial use', which conflicts)
Licence: paidCommercial licence from Starter; music commercial useTerms: Paid Services users are licensed for commercial uses; pricing FAQ: premium subscribers can use verified voices that they own commercially
Export / enginesMP3 128/192 kbps; WAV/PCM 44.1 kHz via API on Pro+unverified
API / MCPFull API (ElevenAPI)Pay-as-you-go API (TTS, ASR, voice design) and MCP listed in products
Affiliate22% of payments for first 12 months (11% Business plan); via PartnerStacknot stated

Sources

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