AI tool licence and price changes (2026)

Vendor-side changes to pricing and terms across the 49 AI game-dev tools we track, newest first. So far: Suno and ElevenLabs tightened commercial-use terms. Each entry shows the old and new wording and links the official page.

We re-check every tracked pricing and terms page weekly. Only changes the vendor made are listed here; corrections to our own records are in each tool's changelog. Not legal advice. Raw page diffs: tracked page changes. Machine-readable: JSON · Atom feed.

Suno: commercial use allowed with conditions

Detected Oct 16, 2026 · Terms effective Sep 3, 2026

What changed: Paid plans (Pro/Premier) now allow commercial use only for songs you downloaded through Suno within your plan's monthly download allowance. Free and Basic songs stay personal, non-commercial only.

FieldBeforeNow
Free-tier licence
Terms: free/basic outputs for personal, non-commercial use only
Terms (effective Sep 3, 2026): free/basic outputs for 'lawful, personal and non-commercial purposes' only
Paid licence
Terms: Pro/Premier, Suno assigns its rights in Output to you; commercial use rights
Terms (effective Sep 3, 2026): Pro/Premier, Suno assigns its rights in Output to you, but commercial use is allowed only for Output you obtained as a permitted Download within your tier's monthly download allocation; Suno makes no warranty that copyright vests in Output
Paid commercial use
commercial use allowed
commercial use allowed with conditions

Sources: suno.com/pricing · suno.com/terms

Suno pricing and licence · Can I use Suno commercially? · Can I use Suno music in my game?

ElevenLabs: commercial use allowed with conditions

Detected Oct 16, 2026 · Terms of Use and Music Terms updated Oct 9, 2026

What changed: Voices and sound effects stay commercial on paid plans. Music on self-serve plans now excludes 'Studio Games': it's fine in an Indie Game (under $500K lifetime revenue, from a developer under $1M a year from games); bigger games need Enterprise Music.

FieldBeforeNow
Paid licence
Commercial licence from Starter; music commercial use
Terms of Use (updated Oct 9, 2026): paid users may use the Services commercially. Music Terms (Oct 9, 2026): every self-serve plan allows commercial use 'except film, TV, radio, and Studio Games'; music in an Indie Game (under $500K lifetime revenue, studio under $1M/yr from games) is allowed, otherwise an Enterprise Music plan is needed
Paid commercial use
commercial use allowed
commercial use allowed with conditions

Sources: elevenlabs.io/pricing · elevenlabs.io/terms-of-use · elevenlabs.io/music-terms

ElevenLabs pricing and licence · Can I use ElevenLabs commercially? · Can I use ElevenLabs voices and music in my game?

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Asset Forge Index, "AI tool licence and price changes (2026)", https://assetforgeindex.com/license-changes, checked 2026-10-15. Quote this page with a link. Our tool data is free to reuse under CC BY 4.0 (data licence). Machine-readable versions are listed in llms.txt.